John Driscoll

This letter is in support of the PlayArt concept and the included artists working with play and interactive mediums.  As you know, at the New York Hall of Science I have curated numerous exhibitions, installations and residences of artists whose work does not fall into the category of gallery works.  These artists are often concerned with natural phenomena, emerging technologies, and the potential of art, which the general public can interact with.

Because a science museum’s links to the arts are creative investigation, perceptual issues, and a relish for combining the logical with the illogical, it is clear that the combination of art venues and science museums would be a natural partnership to show a diverse range of artists working in interactive mediums.  In fact, now with the use of computers, the participants need not even be in the same country.  Extended interaction such as Nam June Paik’s satellite events, and various pieces which have made use of electronic networks, now allow an extended notion of play.

The issue of play is a compelling one.  In a science museum like the Hall of Science it is expected that there be a lively exchange with the exhibits – in fact it is encouraged.  The notion of curiosity, investigation, fascination, and excitement related to art is essential.  I am convinced that adults share the same desires as children, but have a more difficult time rationalizing them after the fact.

When you see hundreds and thousands of people participating with an artwork it suggests a new genre of work such as PlayArt, which explores the relationship of the visitor to the works of art, either by context, technology, or participation. There have been traditional biases against works which can be related to by the general public, but they have to do with protection from the public. When we put a new work on the floor of the museum, no amount of art criticism is going to make it less fascinating to the visitor.  The first hand experience becomes the measure rather than a developmental understanding of the artists themes, past works, and other considerations.  What qualities in a work make you chuckle inside or curious about its functions?  In a world of instant communication we need to cultivate our humor and playfulness in our lives.

I am interested in having some of my works included in your proposed exhibitions and in the museum. – If only the world of business were more integrated with play, imagine the number of millionaires there would be.  To find that ticklish spot in people’s imagination where very little energy is expended but the result is revolutionary, is the part of our world which lures me forward.

Best of luck!

Sincerely,

John Driscoll
Artist and former curator at the
New York Hall of Science